[Under review.]
Six New Skills
Labour (Strength Skill)
Labour represents a person's level of experience in semi-skilled manual work, and includes general joinery. While the tasks represented are often seen as "unskilled labour", generally the skill still needs to be learned, and attempts to perform the task without a skill background can be problematic.
Craft (Agility Skill)
Craft represents a skill in some sort of profession that involves the manufacture of something, or the manipulation of something using the hands, or other parts of the body. The list of potential crafts is virtually endless, one craft is known for each level of the skill taken.
Sport (Endurance Skill)
Sport represents a skill in a professional sport, and is a cascade skill. The precise sport chosen should reflect the Social Class of the character.
Arts (Intellect Skill)
Arts represents the sort of academic skills that are the product of a liberal education. They are always some sort of knowledge, and rarely can be applied to real life in more than an advisory capacity. Nevertheless, certain people will hold such skills to be important; in fact they may come to be regarded as a necessary component of status and refinement.
Musician (Charisma Skill)
The Music skill represents a character's ability to play an instrument or sing. The character can play one instrument at full skill level and an additional instrument for each level of the skill taken after the first at one less than full skill level (for example, a character with Musician 5 might have Violin at full and four other instruments each at a skill of 4).
Law (Social Class Skill)
The Law skill represents the character's ability to know applicable laws, research laws he or she does not know, and to argue cases in the courts. The Law skill is generally only posessed in real amounts by lawyers, though both Policemen and Criminals will find knowing at least some basic law to be useful.
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